SKKN Effectiveness of using games in teaching grammar to 10 Graders at ethnic Boarding High School
Regarding to teaching grammar, there are a variety of techniques for presentation. However, it is undeniable that most students find it difficult to remember a lexical item of grammar. If teachers would like students to remember new grammar it needs to be learnt in the context, practiced and then revised to prevent students from forgetting. Teachers must make sure of that students have understood the new words, which will be remembered better if introduced in a “memorable way”. Therefore, teachers have to employ a variety of techniques for new grammatical presentation and revision. Practically, games are often used as short warm-up activities or when there is a little time left at the end of the lesson. As observed, a game should not be regarded as a marginal activity filling in odd moments when the teacher and class have nothing better to do. Games ought to be at the heart of teaching foreign languages. Mr. Richard suggests that games should be used at all stages of the English lesson, provided that they are suitable and carefully chosen. Many factors should be taken into consideration while discussing games, one of which is appropriacy. Teachers should be very careful about choosing games if they want to make them beneficial for the learning process. If games are to bring desired results, they must parallel with either the students’ level, or age, or the materials that are to be introduced or practiced. Not all of the games are appropriate for all students irrespective of their age. Various age groups require various topics, materials and modes of games. For example, children benefit most from games which require moving around, imitating a model, competing between groups, and the like.
Additionally, structural games that practice or reinforce a certain grammatical aspects of language have to relate to students’ ability and prior knowledge. Games become difficult when the task or the topic is unsuitable or outside the students’ experience. Grammar games also help learners to recall a grammar material in a pleasant, entertaining way. All researchers agree that even if the grammar games resulted only in noise and entertained students, they are still worth paying attention to and implementing in the classroom since they motivate learners, promote the communicative competence, and generate the fluency. However, can they be more successful for presentation and revision than other techniques? My teaching practice proves that the answer to this question is absolutely affirmative.
There are many advantages of using games in grammar. Firstly, games can ease anxiety, thus making the acquisition of input more likely. Secondly, games are highly motivating and entertaining, and they can give shy students more opportunities to express their opinions and feelings. Moreover, they enable learners to acquire new experience within the foreign language that are not always possible during a typical lesson games. Last but not least, they add diversion to the regular 1 classroom activities, break the ice and introduce the new ideas in the easy, relaxed atmosphere.
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33 *Game 1 (10 minutes – to revise “Used to + infinitive” before practicing exercise 2) The teacher projects some pictures on the screen, asks the students to work in 4 groups to complete the sentences, for example: 1. She used to ... 2. He used ....... go fishing last summer. 3. They ......... go on a picnic. 4. He used to The group which completes the game exactly and fastest is the winner. The teacher draws out the form and the usage of that grammar structure. *Game 2 (10 minutes – practicing exercise 2 through this game) The teacher uses the similar game as Game 2 in Unit 1. *Game 3 (10 minutes - practicing exercise 3 through this game) The teacher asks the students to work in pairs. They will have to join a sentence from A with one from B in the box to make a new sentence, use which, then show or guess the role of which. The pair which completes the game exactly and fastest is the winner. The teacher will comment, correct the mistakes and call some students to give more examples. 34 Sample 11. Unit 5: includes the following grammar points and time for teaching them about 35 minutes. Aims: This game is used to review: - The present perfect (exercise 1, page 60) - The present perfect passive (exercise 2, page 61) - who, which, that (exercise 3, page 61) *Game 1 (8 minutes - to revise The present perfect before practicing exercise 1) The teacher uses the similar game as Game 1 in Unit 1. *Game 2 (7 minutes - practicing exercise 1 through this game) The teacher asks the students to work in pairs. They will find the answers to the question of the situation which the teacher gives: What do you think Tan has done before Quang comes? The pair which completes the game exactly and fastest is the winner. *Game 3 (10 minutes - practicing exercise 2 through this game) The teacher asks the students to work in individual in turn. Each student will rely on the sample in the book then complete the sentence similarly. The student who does well their task will have right to choose the other one to continue the next sentence. (Note: each student isn't chosen over twice). The teacher comments and praises the students who complete the true sentence. The teacher draws out the form and the usage of that grammar structure, call some students to give more examples. *Game 4 (10 minutes - practicing exercise 3 through this game) The teacher projects 10 sentences (p.61) which are completed with who, which, or that on the screen, but some of sentences use the wrong relative pronoun, then asks students to work in 4 groups to find those mistakes, correct them and say the role of who, which, and that. The group which completes well and fastest is the winner. The teacher comments, explains, gives homework. The games above are only some examples of the application of games in teaching grammar with reference to Tieng Anh 10. The teachers at Nghe An Ethnic Boarding high school No.2 invented these games thanks to studying the books of games and their creation. The games below are chosen from the reference books,they can be also used to teach the grammar points in Tieng Anh 10. 35 Grammar points Games References 1. The present simple Grammar draughts Tower block Matchmaking Mario Rinvolucri, 1984: 54 Jill Hadfield, 1990: 1 Jill Hadfield, 1990: 6 2. The past simple Silent sentence Good news, bad news Mario Rinvolucri, 1984: 59 Jill Hadfield, 1990: 12 3. The past perfect Detective work Line-ups Jill Hadfield, 1990: 29 Suzanne W. Woodward, 2003: 40 4. The present perfect Present perfect poem It wasn't me, Officer Mario Rinvolucri, 1984: 81 Jill Hadfield, 1990: 22 5. Wh-questions Crossed lines Board game Jill Hadfield, 1990: 10 Suzanne W. Woodward, 2003: 109 6. Gerund and to + infinitive Cocktail party Suzanne W. Woodward, 2003: 232 7. Used to + infinitive School reunion Jill Hadfield, 1990: 24 8. who, which, that Relatively speaking Jill Hadfield, 1990: 4 9. Reported speech Tact Jill Hadfield, 1990: 31 10. Will vs. going to Houseparties Jill Hadfield, 1990: 26 11. Comparatives Yuppies Comparative quiz Jill Hadfield, 1990: 32 Granger, 1980: 26 12. Superlatives Boiled eggs Comparative quiz Jill Hadfield, 1990: 38 Granger, 1980: 27 13. Relative clauses Whatsitsname? Jill Hadfield, 1990: 2 36 Grammar points Games References 14. Conditional sentence type 1 Just the fact Superstitions Suzanne W. Woodward, 2003: 310 Suzanne W. Woodward, 2003: 309 15. Conditional sentence type 2 Why not? Jill Hadfield, 1990: 16 16. Conditional sentence type 3 Building around Suzanne W. Woodward, 2003: 318 17. The passive voice Match Suzanne W. Woodward, 2003: 218 18. Adverbs of frequency Ball toss The adverb game Suzanne W. Woodward, 2003: 9 Jill Hadfield, 1990: 37 19. Should Told you so! Jill Hadfield, 1990: 15 20. al an and the Memory 1 Granger, 1980: 5 4. Effectiveness of the solutions It is noticeable that games are effective in teaching and practising grammar. Grammar learning becomes enjoyable and permanent as a result of games’ providing learners with a meaningful context for practising grammar communicatively. Most of the learners feel motivated after taking part in the games. They have learned the rules of grammar lexical items naturally and based on the specific context. The atmosphere in the classroom is also more comfortable and flexible. As a result of this, students are likely to engage in the lesson actively and effectively. 5. The result and findings about the improvement of the students The goal of this study was to examine the use of games to enhance students’ knowledge of English grammar. The data to respond to the research questions and the assumptions of this study were successfully collected by writer in the field. Based on the evaluated data, the research finding showed some important points that need to be discussed. The first point related to the first research question of this study, the question was about does the use of game help students learn grammar better. The result showed that using games improved students’ English ability. It was accordance to the result of pre-test and post-test experiment class where students’ scores were improved. 37 The result of pretest which was done before I did the research CLASS TOTAL WELL- ACHIEVED ACHIEVED NOT ACHIEVED SL TL SL TL SL TL 10A2 42 7 16% 17 41% 18 43% 10C1 43 6 14% 15 35% 22 51% The result of post-test which was done after I did the research CLASS TOTAL WELL- ACHIEVED ACHIEVED NOT ACHIEVED SL TL SL TL SL TL 10A2 42 15 36% 25 60% 2 4% 10C1 43 14 33% 26 60% 3 7% Basing on the above results, we can see that the number of achieved and well- achieved students has increased nearly double, compared to the result of the pre test. The numbers of not achieved students decreased to only 4 percent in class 10A2 and 7% in class 10C1. 38 PART III. CONCLUSION The study has some limitation but, at least, it is a pilot study at our school and it has several implications that are possibly suitable for English teaching in general and English grammar teaching in particular. In conclusion, these results point that English teachers recognize the pedagogical value of using games in their classrooms and agree that while teaching the grammar rules explicitly is still important, using games as a form of instruction is also beneficial. Similarly, the participants express that using games is effective in grammar teaching especially for young learners. Finally, results of this study further show that although a great majority of the participants favours the effectiveness of using games in grammar teaching, they do not use games as frequently as expected. Most of the participants express that this is because of the crowded classroom environments and the heavy load of the curriculum. With accurate planning and information passed onto the teachers, this problem should be dealt with to secure the benefits of games in the foreign language classroom. Lastly, in course books and materials, the use of games can be emphasized and by presenting alternative games, foreign language teaching can be enriched so that primary school students enjoy learning English in a robust manner. The result or the aim of the study is that the application of grammar games brings benefits to the teachers and the students in teaching and learning English, especially effectiveness of students learning in grammar. This is also the my wish to have suitable and interesting method in teaching grammar and help teachers and students at Nghe An Ethnic Boarding high school No.2 develop their ability in teaching and learning English. I hopes it will be a small contribution to emphasizing the importance and necessity of English, the language considered the international one at present. The measures have been given out are just from my own experiences during the process of teaching. Consequently, it must contain a number of weaknesses. I would like to get the comments and good idea from readers and other teachers so that the topic will become more interesting and perfect. 39 REFERENCES - 10 grade textbook, Hanoi National Publisher - Canh, Le Van. (2004). Understanding Foreign Language Teaching Methodology. NXB Quốc gia Hà Nội. - Ersoz, Aydan. (2000) Six Games for the ESL/EFL Classroom. iteslj.org/Lessons/ErsozGames.html. - Granger, C. and Plumb, J. (1980-1981). Play games with English Teacher's Book 1, Book 2. Thomson Litho Ltd, East Kilbridge, Scotland. - Hoang et al. (2006a). Đổi mới phương pháp dạy tiếng Anh ở trung học phổ thông Việt Nam. Hà Nội: NXB Giáo dục. - Hoang et al. (2006). Tiếng Anh 10. Bộ GD & ĐT. - Hong, L. (2002) Using Games in Teaching English to Young Learners. iteslj.org/Lessons/LinUsingGames.html. - Lan, Tran Hien, Hoan, Ha Thi Lien (2003). Teaching Grammar in the Light of Communicative Language Teaching. British Council Conference, Hanoi. - Larsen-Freeman, D. (1986). Techniques and Principles in Language Teaching. Oxford: Oxford University Press. - Littlewood, W.T. (1998). "Motivation for Learning English”. Foreign and Second Language Learning. Cambridge: CUP. - Saricoban, Arif and Esen Metin. (2000) "Songs, Verse and Games for Teaching Grammar”. iteslj.org/Techniques/Saricoban-Songs.html. - Rinvolucri, M. (1984). Grammar Games. Cambridge University Press. - Tuan, Nguyen Quoc et al. (2007). Cẩm nang dạy và học tiếng Anh trung học phổ thông. NXB Giáo dục. - Spada, N. 1987. 'Relationships between instructional differences and learning outcomes: A process-product study of communicative language teaching. ' Applied Linguistics 8: 137-61. - White, L. 1991. 'Adverb placement in second language acquisition: some effects of positive and negative evidence in the classroom.' Second Language Research: p.133-61. - Day, E. and S. Shapson. 1991. 'Integrating formal and functional approaches to language teaching in Native language immersion: An experimental approach.' - Language Learning 41: 25—58. World Book Encyclopedia Vol.3 p.48 Chicago 1993. - Internet: - various publications Internet: - various publications Internet: glish - various publication 40 APPENDIX 1 Questionnaire for Teachers The questionnaire aims at surveying the situation of teaching and learning grammar for 10-form students at Nghe An Ethnic Boarding high school No.2 and the measures to develop effectiveness of teaching and learning this subject by using grammar games. I would appreciate your support in completing all the following questions. Please tick () the appropriate options for your answers. 1/ According to you, do the students like learning English grammar? like very much like but not much like not like 2/ Do you have difficulties when teaching English grammar? (You can choose many answers) limited time shortage of teaching aids crowded class passive students students at many levels other difficulties 3/ Do you often use games in your teaching grammar? usually sometimes seldom never 4/ According to you, what are the advantages of teaching grammar through games? lively class atmosphere positive and healthy competition developing ability of using grammar structures in another context developing students’ independence and active spirit developing students' motivation another ideas At last, please give some information about yourself: Gender: male female Level: B.A M.A Time of teaching: from 1 to 5 years from 6 to 10 years over 10 years Thank you very much for your cooperation! 41 APPENDIX 2 Questionnaire for Students The questionnaire aims at surveying the situation of teaching and learning grammar for 10-form students at Nghe An Ethnic Boarding high school No.2 and the measures to develop effectiveness of teaching and learning this subject by using grammar games. I would appreciate your support in completing all the following questions. Please tick (V) the appropriate options for your answers. 1/ In English lessons, which one do you like? grammar exercises communicative skills not all of them all of lessons 2/ After grammar lessons, do you understand them immediately in class? yes no sometimes 3/ What do you often do in grammar lessons in the class? listen to teachers attentively join in building the lesson eagerly join in the activities teachers give write down your notebook carefully discuss with your classmates the use of new structures make questions try to remember the structures in class 4/ Do you like the teachers' teaching method? like very much like but not much like not like 5/ Do you learn at home grammar which teachers taught in class? yes no sometimes 6/ Do your teachers often use grammar game? usually sometimes seldom never Thank you very much for your cooperation! 42 APPENDIX 3 Feedback of 10A1-grade students in experimental lessons 1/ Do you like the games today? yes no 2/ Are the games guided by the teacher easy for you to understand? yes no 3/ When the teacher guides how to play the games, do you feel interested in them and really join in? very interested interested interested but not much not interested not interested at all 4/ Do you apply immediately grammar structure in the game? yes no rather difficult 5/ According to you, what are the difficulties when participating in grammar games? lacking of necessary vocabulary not understanding the games not knowing to apply grammar structure in the games not knowing how to play another difficulties Thank you very much for your cooperation!
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