SKKN Develop digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on quizziz, kahoot
In today's world, technology is becoming increasingly integrated into our daily lives. As such, it is important for students to develop the necessary digital competencies to navigate this technology effectively. Furthermore, in order to succeed in the globalized world of today, students must have strong language skills, particularly in English, which has become the international language of communication. Therefore, the topic of developing digital competencies and self practice of vocabulary and English grammar for 10th graders through building data sources on Quizizz, Kahoot, and other similar platforms is particularly relevant.
One reason for choosing this topic is that Quizizz, Kahoot, and other similar platforms offer a fun and engaging way to learn and practice language skills. By using gamification techniques to make learning more interactive and enjoyable, these platforms can increase student engagement and motivation. Additionally, building data sources on these platforms can help teachers and students track progress and identify areas where students may need additional practice. This can make language learning more personalized and effective. Another reason for choosing this topic is that Quizizz, Kahoot, and other similar platforms can help students develop self-directed learning skills. By practicing at their own pace and receiving immediate feedback on their progress, students can take ownership of their learning and develop important self-directed learning skills.
Furthermore, building data sources on these platforms can help students identify areas where they need to improve and set goals for themselves. This can help students become more proactive in their learning and take responsibility for their own success. A third reason for choosing this topic is that Quizizz, Kahoot, and other similar platforms offer flexibility and accessibility. These platforms can be accessed from anywhere with an internet connection, making them particularly useful for students who may not have access to traditional classroom resources. By using these platforms, students can practice their language skills on their own time, from anywhere in the world. This can help level the playing field and ensure that all students have access to high-quality language learning resources.
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egional B. regionalism C. region D. regionally 19. ASEAN aims __________ collaboration and cooperation among member states. A. to promoting B. to promote C. promote D. promoting 20. Poor girls from rural areas with uneducated mothers are __________ to be excluded from learning opportunities than those from urban areas. A. as likely B. more likely C. the most likely D. most likely 33 APPENDIX 5 Complete the sentences with the correct answer (A, B, C, or D). 1. Computers,cellphones,cameras and televisions are technological . A. tool B. devices C. elements D. games 2. Technology devices make our lives . A. lighter B. longer C. easier D. taller 3. A computer the knowledge and data that we save. A. gives B. stores C. puts D. keep 4. _______is any set of instructions that tells the hardware what to do. A. Webcam B. Software C. Hardware D. Printer 5. We can_____ to the Internet with just one click. A. put B. find C. connect D. go 6. You should be careful about which personal photos you want to____on Instagram. A. post B. receive C. get D. take 7. Some people can really become to the Internet. A. user B. fan C. addicted D. positive 8. Televisions, microwave ovens, cellular phones and computers______radiation. A. get B. emit C. take D. leave 9. This Ipad has screen. A. untouchable B. touch C. point D. pointable 10. Whenever you're creating a password, it's important to create a strong one that nobody will be able to______. A. think B. understand C. guess D. see Circle the letter A, B, C, or D to indicate the most suitable response tocomplete each of the following exchanges. Question 11. Mai is telling Phuong about her favourite band. Mai: "Do you know a lot about the K- 34 pop band BTS?" Phuong:" " A. Of course! They're my favourite. B. Really? I love them too! C. No, I'm their biggest fan! D. You're right. They're famous! Question 12. Jake is telling Brandon a fact about the human body. Jake: "Around 7 octillion atoms make up your entire body. Brandon:" " A. That's nice of you! B. I don't like it. C. Really? Incredible! D. That's horrible! Circle the letter A, B, C, or D to indicate the word(s) OPPOSITE in meaning to the underlined word(s) in each of the following questions. Question 13. She has to stay in bed for 3 weeks to allow her broken leg to heal. A. get well B. improve C. injure D. treat Question 14. Josh was very nervous about his performance in front of the whole school. A. confident B. anxious C. worried D. happy Circle the letter A, B, C, or D to indicate the word(s) CLOSEST in meaning to the underlined word(s) in each of the following questions. Question 15. He frowned when he saw his grade on the exam. A. smiled B. cried C. laughed D. scowl Question 16. The judges at the singing contest look very friendly. A. audiences B. coaches C. spectators D. people 35 APPENDIX 6 Some photographs of the participants in the study Some screen shots of how students practice with quizizz on smart phones. 36 Some screen shots of how students practice with quizizz on computer. 37 Photographs of the students in Do Luong 1 upper secondary school using quizziz 38 APPENDIX 7 SURVEY THE URGENCY AND FEASIBILITY OF PROPOSED SOLUTIONS 1. Purpose of the survey The purpose of this survey is to gather information on the urgency and feasibility of proposed solutions aimed at developing digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot.... The survey aims to assess the level of difficulty that students face in this section, as well as the effectiveness of proposed solutions in addressing these difficulties. The survey may also collect data on the current methods used to teach vocabulary and grammar and any other factors that may impact students' ability to perform well on this section of the exam. The information gathered through this survey can be used to guide the development of targeted interventions and strategies aimed at developing digital competencies and self-practice of vocabulary and English grammar for 10 graders. 2. Survey content and methods 2.1. Contents The survey content focuses on 02 main issues: 1. Are the proposed solutions really urgent to the current research problem? 2. Are the proposed solutions feasible to the current research problem? 2.2. Survey methods and rating scales The method used for the survey is Exchange by questionnaire; with a scale of 04 levels (corresponding to scores from 1 to 4): Not urgent; Less urgent; Urgent and Very urgent. Not feasible; Less feasible; Feasible and VeryViable. - Calculate the average score �̅� according to software Average - Survey the urgency and feasibility of the proposed solution + Survey formfor teachers Please take the time to carefully read and objectively answer the following questions accurately and objectively by checking ( X ) uniquely in the box of the selected option. 39 Degree Question 1: According to the teacher, is it really necessary to develop digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot...in the present time? Not urgent Less urgent Urgent Very urgent Question 2: Is it feasible develop digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot... in the current time? Not feasible Little feasible Feasible Very feasible - Survey Forms for Students We urge you to please take the time to read carefully and answer the following questions correctly by ticking (X) uniquely in the box of the selected option. Degree Question 1: In your opinion, is it really necessary to develop digital competencies and self- practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot.. in the present time? Not urgent Less urgent Urgent Very urgent Question 2: In your opinion, is it feasible to develop digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot.. in the present time? Not feasible Little feasible Feasible Very feasible 40 3. Respondents Compilation of survey subjects TT Object Amount 1 English teachers of 2 high schools in the district. 20 2 10 grade students, at two experimental classes at the work school 82 4. Survey results on the urgency and feasibility of proposed solutions 4.1. The urgency ofthe proposed solution Assess the urgency of the proposed solution Table 1: For teachers Solutions to discuss Degree According to you, is it really necessary to develop digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot.. the present time? Not urgent Less urgent Urgent Very urgent 0/20 1/20 5/20 14/20 Table 2: For students Solutions to discuss Degree In your opinion, is it really necessary to apply some strategies for 10 graders to get higher results in reading comprehension section at university entrance exam in the present time? Not urgent Less urgent Urgent Very urgent 0/82 2/82 20/82 60/82 41 Table 3: Calculate average score �̅� by Average software TT Solutions Parameters �̅� Level 1 According to you, is it really necessary to develop digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot..in the present time? 3,73 Very urgent 2 In your opinion, is it really urgent to develop digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot..in the current time? 3,80 Very urgent From the data obtained in the table above , the following observations can be drawn: Table 1 is likely a survey or questionnaire for teachers, asking for their opinion on the necessity of applying strategies to develop digital competencies and self- practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot... The table shows the number of respondents who chose each degree of urgency (Not urgent, Less urgent, Urgent, Very urgent) for this solution. Out of 26 respondents, 20 of them considered it very urgent to apply such strategies. The average scores of the four levels are: 0.1+1.2+5.3+20.4 26 = 3,73 Table 2 is likely a survey or questionnaire for students, asking for their opinion on the necessity of applying strategies to develop digital competencies and self- practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot... The table shows the number of respondents who chose each degree of urgency (Not urgent, Less urgent, Urgent, Very urgent) for this solution. Out of 75 respondents, 55 of them considered it very urgent to apply such strategies. The average scores of the four levels are: 0.1+2.2+20.3+55.4 75 = 3,78 Both tables suggest that the majority of respondents, whether they are teachers or students, believe that it is important to apply strategies to develop digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot... Furthermore, the high number of respondents who considered it very urgent suggests that this is an important and pressing issue. 42 4.2. Feasibility of proposed solutions Assess the feasibility of proposed solutions Table 1: For teachers Solutions to discuss Degree In your opinion, is it feasible to develop digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot..in the present time? Not feasible Little feasible Feasible Very feasible 0/20 1/20 2/20 17/20 Table 2: For students Solutions to discuss Degree In your opinion, is it feasible to develop digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot..in the present time? Not feasible Little feasible Feasible Very feasible 0/82 5/82 10/82 67/82 Table 3: Calculate average score �̅� by Average software TT Solutions Parameters �̅� Level 1 In your opinion, is it feasible to to apply some strategies for 10 graders to get higher results in reading comprehension section at university entrance exam in the present time? 3,84 Very feasible 2 In your opinion, is it feasible to to apply some strategies for 10 graders to get higher results in reading comprehension section at university entrance exam in the present time? 3,73 Very feasible From the data obtained in the table above, the following observations can be drawn: 43 The table represents the results of a survey conducted among 20 English teachers. The survey aimed to determine the feasibility of developing digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot... The table includes two columns. The first column is labeled "Solutions to discuss" and refers to the potential strategies that can be implemented to improve digital competencies and self-practice of vocabulary and English grammar for 10 graders However, no specific strategies are mentioned in the table. The second column is labeled "Degree" and represents the degree of feasibility of the strategies mentioned in the first column. The degree of feasibility is categorized into four levels: "Not feasible," "Little feasible," "Feasible," and "Very feasible." According to the table, all 20 English teachers participated in the survey. None of them chose "Not feasible" as an option, one teacher selected "Little feasible," two teachers selected "Feasible," and the majority of 17 teachers selected "Very feasible." This implies that most English teachers believed that it is possible to apply some strategies for 10 graders to get higher results in the reading comprehension section of the university entrance exam in the present time. The average scores of the four levels are: 0.1+1.2+2.3+23.4 20 = 3,84 Table 2 represents the responses of students to a survey on the feasibility of applying strategies for 10 graders to develop digital competencies and self-practice of vocabulary and English grammar through building data source on Quizziz, Kahoot... The table includes two columns: "Solutions to discuss" and "Degree". The first column refers to the potential strategies that can be implemented to develop digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot.., however, no specific strategies are mentioned in the table. The second column labeled "Degree," indicates the degree of feasibility of these strategies, categorized into four levels: "Not feasible," "Little feasible," "Feasible," and "Very feasible." According to the table, 75 students participated in the survey. None of them selected "Not feasible" as an option, 5 students selected "Little feasible," 10 students chose "Feasible," while the majority of 67 students selected "Very feasible." This indicates that most students believed that it is possible to develop digital competencies and self-practice of vocabulary and English grammar for 10 graders through building data source on Quizziz, Kahoot.. The average scores of the four levels are: 0.1+5.2+10.3+60.4 82 = 3,73 With an average feasibility score of 3.83 for teachers and 3.73 for students drawn from the survey results, it can be believed that the proposed solution is very feasible when put into practice. REFERENCES 1. Abdul Halim, N., Ariffin, K. & Darus, N. A. (2021). Discovering Students’ Strategies in Learning English Online. Asian Journal of University Education (AJUE), 17 (1), 262-268. 2. Ariffin, A. (2021). Effects of Student Collaboration on ESL Learners’ Vocabulary Development. Asian Journal of University Education (AJUE), 17 (1), 178-191. 3. Allen, M. J. (2004). Assessing academic programs in higher education. San Francisco: Jossey - Bass.Basuki. Y & Hidayati Y. N. (2019). Kahoot! or Quizizz: the Students' Perspectives. English Language and Literature International Conference. 4. Bekiri, R. (2003). Palying with Questions -A Game for Young Learners. The Internet TESL Journal (August, 8). Retrieved March 5, 2008, from
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