SKKN Applying quizizz to design english exercises for 12th form students in Tuong Duong Mountainous district

English is the most widely spoken language in the world and has more second-language speakers than any other language. There is no doubt that the role of English in the world today has been becoming more and more important. It is English that is used as an effective medium of international communication. It is also the language of the Internet, and so studying, doing research, interacting with international companies and traveling are almost impossible without at least some English. The widespread need for English as an international language puts considerable pressure on the education resources of any countries. In Vietnam, since the government carried out the open door policy to attract foreign investment and co-operate with other countries, teaching and learning English has become more necessary. That is the reason why learning English is not only the interest but also the great and practical demand for many people, especially for students who always want to assess the modern world. Therefore, English is now taught as a compulsory subject to students at high schools in our country.

Today, dramatic IT development has positively impacted several aspects of life, not except education. Technology application in teaching English is a suitable new direction of the trend of times. This action is appreciated by the Ministry of Education and Training and paid attention to invest in development during this time. Information technology, especially applications, software stores on domestic and international websites actually are valuable gadgets for us to develop, utilize and bring into our lessons that play their part to arouse students’ learning interest as well as improve the quality of teaching subjects in general and English in particular. In recent years, schools have created maximum conditions for teachers to bring technological achievements into their lessons such as: installing projectors, speakers, TVs..., universal internet access in classrooms, and Circular No. 32/2020/TT-BGDĐT dated September 15, 2020 of the Ministry of Education and Training which has promulgated recently, has allowed students to use phones, tablets, and laptops in school for learning purposes. This has motivated me to research and apply information technology in my teaching work.

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SKKN Applying quizizz to design english exercises for 12th form students in Tuong Duong Mountainous district
uthor has designed 20 exercises on Quizizz for warm-up activities, 
practice, regular tests, activities in the review class during English lessons (detailed 
in Appendix 1) 
This solution was first used in the 2
nd
 semester of the 2020-2021 school year. 
At this time, students took a break from school because of the Covid-19 epidemic. 
Initially, when they first became acquainted with the form of online learning, both 
teachers and students had many difficulties in teaching and learning. But thanks to 
the coordinated use of teaching tools. Students are familiar with Quizizz during 
online review hours, teachers can easily track the results of their homework 
through quizizz statistics. This solution continues to be applied in English teaching 
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activities in the first semester and is being applied in the 2
nd
 semester of the 2021-
2022 school year more often, especially in practice and review activities for 12
th
form students. 
After a period of applying this form of teaching, I have gained a lot of 
positive feedback from students, colleagues and professional departments. The 
results are shown in the following statistics: 
The Students’ achievement after Applying Quizizz in Learning English 
 (Source: Processing of investigation results) 
 Figure 1. The students’ achievement in Learning English before and 
after using Quizizz application 
 In the 1
st
 graduation test’s results when students begin to be familiarized 
with Quizizz with low frequency and the second time before and after Quizizz is 
used more often in practice activities, we can see that the students’ achievement in 
learning English increase significantly. In four surveyed classes with an increase 
from 5.6 to 6.15 in average score, class 12C ranks the first. Following the general 
pattern outlined above, 12B and 12D finally tip over mark 5 from mark 3.48 and 
3.8 respectively. It is 12K which shows a slight rise inspite of the low mark. Based 
on the result presented above the researcher stopped the research in cycle 1 because 
the criterion of success of the research was fulfilled in which all the individual 
score was changed clearly . 
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Table 1. The Result of Students' views to the Implementation of Quizizz 
Application for reviewing and learning English 
STATEMENT 
VG 
5 
G 
4 
N 
3 
B 
2 
VB 
1 
TOTAL 
SCORE 
% CRITERIA 
I am encouraged to learn 
English through Quizizz 
Application. 
75 31 28 8 0 599 84 Very good 
I am happy of doing the test 
through Quizizz Application 
40 55 47 0 0 561 79 Good 
Learning through Quizizz 
Application is easy 
59 43 40 0 0 587 83 Very good 
I can reduce my anxiety in 
learning 
90 37 15 0 0 643 93 Very good 
I like the music in Quizizz 
Application, it makes me 
motivated to do the test 
40 37 39 26 0 517 73 Good 
I like the Avatar in Quizizz 
Application 
52 42 40 8 0 564 80 Very good 
I like the memes in Quizizz 
Application 
75 45 22 0 0 621 89 Very good 
I like the rank (Leaderboard) 
in 
Quizizz Application 
100 30 12 0 0 656 96 Very good 
I like the direct feedback 
from quizizz Application 
72 49 21 0 0 619 89 Very good 
Learning and doing exercises 
in Quizizz Application is like 
playing game 
93 36 13 0 0 648 94 Very good 
 AVERAGE 602 88 Very good 
Discussion 
The researcher did the Classroom Action research to enhance the students’ 
achievement in learning English especially practice, and revise English. Reffering 
to the result presented in figure 1 above, we can know that the students’ 
achievement in learning English increase from the pre-exam with average scores in 
four grades 12B,12C,12D,12K from 3.48, 5.6, 3.8 and 3.4 to 5.06, 6.15, 5.29, 4.6 
in the Post-exam. Therefore, we can say that Quizizz application could enhance the 
student’s achievement in learning English. That result above is in line with 
(Refnita, 2017) who argued that applying quizizz regularly can enhance the 
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students’ achievement. It also strengthens the result of (Rahayu & Purnawarman, 
2019) who proved that the students performed better achievement in doing English 
exercises through quizizz. In addition, it also supports the research result of 
(Aşıksoy & Sorakin, 2018) who revealed that Quizizz application is effective to 
enhance learning achievement and reduce the students’ anxiety in learning. 
Furthermore, based on the result of the questionnaire presented in table 1, we 
can conclude that most of the students presented positive views toward the use of 
quizizz for learning English, for example, most of the students said that they are 
motivated to do English exercises by applying quizizz application. It is in line with 
(Hamilton-Hankins, 2017) who revealed that the implementation of quizizz in the 
classroom can increase the students’ learning motivation. In addition, it is agreed 
with (Yan mei et al., 2019) who proved that the students presented a positive 
attitude toward the use of quizizz application class. In this case, by applying 
Quizizz, the students became more active in answering the teacher’s questions and 
able to concentrate on the material well. 
From the questionnaire given most of the students said that they felt happy in 
doing the test by applying Quizizz application. They also said that learning through 
application is easy. Those results are strengthened (Zhao, 2019) who revealed that 
the students can operate Quizizz application easily, and do the quiz happily. 
Moreover, it reported that Quizizz application assists the students in reviewing the 
materials and arouses their motivation to learn the materials CHAPTER IV. 
CONCLUSION AND SUGGESTIONS, PROPOSALS 
A.Conclusion 
Based on the result and the discussion of the data analysis previously, the 
researcher takes conclusion as follows: 
1.The use of information technology in general and online software in 
particular in teaching is an inevitable trend in the 4.0 era. High school level has 
always played a very important role in the strategy of fundamental and 
comprehensive innovation in the education sector. English is gradually becoming 
the second language in the era of international integration. It innovates the method 
to improve the quality of English teaching in general and the high school level in 
particular with a great practical meaning for education in particular and the 
development of the country in general. 
2. The implemetation of Quizizz could enhance the students’ 
achievement in learning English. This is demonstrated by the graduation test scores 
of 4 classes 12B,12C,12D, 12K and has been improved after using Quizizz 
software 
23 
3. The students presents positive attitude toward the use of quizizz in 
supporting Learning English. 
4. Using Quizizz software to support teaching English in Tuong Duong 
1 High School is one of the ways to innovate the teaching method to solve the 
shortcomings in teaching in the traditional way that are poor in terms of materials, 
visual images, object limitations, space, time to communicate. 
B. Suggestions, proposals 
Based on the findings related to the results of study in Quiizzz application 
methods that the improving student learning English at Tuong Duong 1 high 
school. Then the following suggestions was suggested: 
1. To teacher, especially teachers of Tuong Duong 1 high school ,it is 
recommended to apply or use the Quizizz Application method to generate interest 
and motivation for improve students’ learning English. when designing and 
formulating the curriculum, it is necessary to choose the appropriate and creative 
form of lesson organization in the design of learning activities for students to make 
the lecture more rich in knowledge, flexible in methods, bringing high efficiency. 
2. To student, the researcher also suggests the students to have a special 
time for reviewing the material in Quizizz application to make it planted in their 
brain . 
3. To researchers, they will be able to develop and strengthen the method 
of this application and strengthen the results of this study by studying it first, being 
able to conduct more successful research and as a teacher can improve the 
creativity, make quizizz application to be unique like, put the video, picture in the 
quizizz application based on the material. Before than use quizizz in learning 
process, researcher always doubel check the internet connection or wi-fi. 
4. To institution, it is expected to add provider facility, as a computer 
program, and always give motivation and supporting for teachers. Moreever, it can 
be improve the achievement of the institution among other institutions. Beside, the 
school needs to strongly launch scientific research movements, actively design 
teaching utensils, actively use information technology applications in teaching. In 
addition to organizing the above well, each school should try 100% of classes with 
smart televisions or projectors, a secure and stable network system. As such, it will 
be very convenient for teachers to apply the utility of technology. 
5. Authorities at all levels and sectors of education and training should 
pay proper attention and invest in completing teaching facilities for schools in 
need; organize useful seminars on the application of information technology in 
English teaching, foster knowledge about new methods for teachers, implement 
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innovation in teaching methods in a wide, synchronous way, ... the ultimate aim is 
to improve the quality of subject teaching. 
ACKNOWLEDGMENT 
The author gratefully acknowledge the help from the principle of the school 
who made this research possible to conduct. Also, the author would like to thank 
all of twelve-grade-students for their serious contribution to this research. 
 TABLE OF CONTENT 
PART I: INTRODUCTION ......................................................................................... 2 
B. AIMS OF THE STUDY .......................................................................................... 3 
C. SCOPES OF THE STUDY .............................................................................................. 3 
D. METHOD OF THE STUDY ............................................................................................ 3 
E. SIGNIFICANT OF THE RESEARCH ................................................................................ 4 
CHAPTER I. THEORETICAL BACKGROUND ....................................................... 4 
A.SOLUTION 1. .............................................................................................................. 5 
1. Definition Quizizz application ................................................................................. 5 
2. Purpose of Quizizz application ................................................................................ 6 
3 The Implementing of Quizizz Application ............................................................... 7 
B. SOLUTION 2............................................................................................................... 8 
CHAPTER II. PRACTICAL BACKGROUND ......................................................... 15 
A. SETTINGS OF THE STUDY ......................................................................................... 15 
1.THE COMMUNITY ...................................................................................................... 15 
2. THE TEACHERS ........................................................................................................ 16 
3. THE PUPILS .............................................................................................................. 16 
B. PARTICIPANTS ......................................................................................................... 17 
C. DATA COLLECTION METHODS ................................................................................. 17 
D. DATA COLLECTION PROCEDURES ............................................................................ 18 
1. OBSERVATIONS ........................................................................................................ 18 
2. INTERVIEWS ............................................................................................................. 19 
3. QUESTIONNAIRE ...................................................................................................... 19 
CHAPTER III. RESULT AND DISCUSSION ......................................................... 19 
A.CONCLUSION ...................................................................................................... 22 
B. SUGGESTIONS, PROPOSALS ........................................................................... 23 
BIBLIOGRAPHY 
APPENDIX 
BIBLIOGRAPHY 
1. Mac Namara, D., & Murphy, L. (2017). Online versus offline perspectives on 
gamified learning. CEUR Workshop Proceedings,. 
2. Zuhriyah, S., & Pratolo, B. W. (2020). Exploring students’ views in the use 
of quizizz as an assessment tool in English as a foreign language (efl) class. 
Universal Journal of Educational Research 
3. Zhao, F. (2019). Using quizizz to integrate fun multiplayer activity in the 
accounting classroom. International Journal of Higher Education,. 
4. Medvedovska, D., Yulia, S., & Tamara, T. (2016). Integrating online 
educational applications in the classrom. European Humanities Studies journal. 
5. Chandler, Curtis. (2015, juli 22). Four tools to help gamify your classroom. 
Middleweb. 
6. Refnita, L. (2017). The effect of regular quizzes towards students’ 
achievement in a content-based subject. English Language Teaching and Research, 
7. Rahayu, I. S. D., & Purnawarman, P. (2019). The Use of Quizizz in 
Improving Students’ Grammar Understanding through Self-Assessment. 
ATLANTIS PRESS,. 
8. Aşıksoy, G., & Sorakin, Y. (2018). The effects of clicker-aided flipped 
classroom model on learning achievement, Physics anxiety and students’ 
perceptions. International Online Journal of Education and Teaching (IOJET). 
Retrieved from 
9. Hamilton-Hankins, O. J. (2017). The impact of technology integration on the 
engagement levels of ten second grade students in an English language arts 
classroom. 
10. Yan Mei, S., Yan Ju, S., & Adam, Z. (2019). Implementing Quizizz as Game 
Based Learning in the English Classroom. European Journal of Social Science 
Education and Research, 
APPENDIX 1 
 APPENDIX 2 
DOCUMENTATION 
 (students‘ activity used Quizizz application to do exercises) 
 (students‘ activity used Quizizz application to do exercises) 
 (The activity when students‘ use Quizizz application to review part reported speech ) 
 (The activity when students‘ use Quizizz application to review part inversion ) 
 ABBREVIATED CATEGORIES 
IT : Information technology 
Q: question 
VG: very good 
G: good 
N: normal 
B: bad 
VB: very bad 

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